The Gameplay Capture Artist will be responsible for the creative and technical work to prep, direct, and capture gameplay moments and concepts for bespoke Star Citizen social media content. Informed by our Social Media and Development
As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a players clothing all
This is a rare opportunity to join Cloud Imperium Games in the exciting, challenging and rewarding world of Performance Capture. In this role, you will be working in a state-of-the-art performance capture studio, on one of the
As a Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. Were currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we
Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. Were currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us
Cloud Imperium Games in Manchester is seeking a Level Designer to join Star Citizens design team. You will design and implement gameplay content, craft mission flow, and block spaces for multiplayer experiences. Collaborate with art/environment teams, work
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the Best Damn Space Sim Ever. We want to build the best we can deliver and we
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the Best Damn Space Sim Ever. We want to build the best we can deliver and we
As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down
Founded in 2012 by Chris Robers, Cloud Imperium Games (CIG) is one of the largest independent game studios in the world - and home to some of the most ambitious vehicle art in the industry. From single
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the Best Damn Space Sim Ever. We want to build the best we can deliver and we
As a Lead Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down