Cloud Imperium Games are looking for a People Coordinator to join our high performing team based onsite at our studio in Manchester. You will support with various initiatives across HR and Talent Acquisition with a focus
This Technical Designer position is for the Core Gameplay Pillar based in Manchester. Our team designs and develops actor and gameplay focused systems used across Squadron 42 and the Star Citizen Persistent Universe. We are at
Star Citizen is a well-regarded game recognised for its rich and detailed universe, and we are now looking for a passionate Character Concept Artist to join our small, yet close-knit team. The successful Character Concept Artist
As an Audio Programmer in our Manchester Studio you would be advancing the audio technology for a proprietary game engine powering a huge universe, covering the scale the sound of the movement of a players clothing
This is a rare opportunity to join Cloud Imperium Games in the exciting, challenging and rewarding world of Performance Capture. In this role, you will be working in a state-of-the-art performance capture studio, on one of
As a Senior Marketing Artist at Cloud Imperium Games, you will play a leading role within the Marketing team, shaping the visual quality of campaigns that showcase our games to players around the world. Working closely
As a Lead Level Designer based in Frankfurt, you will be working closely with t the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the Best Damn Space Sim Ever. We want to build the best we can deliver and we
As a Senior AI programmer you will be working with our custom engine and our internal tools in a multi-disciplinary environment composed by industry veterans, with the goal of creating systems and behaviours for our AI